Speaking on the game’s Steam Community forums, Santa Monica Studio Technical Production Senior Manager Matt DeWald confirmed that exclusive fullscreen mode is not coming to the game as the various improvements implemented into the DirectX11 that God of War runs fully supports V-Sync and G-Sync in borderless fullscreen. Additionally, the team concluded that the upscaling built in the game provided higher-quality upscaling than what a monitor could give. Without any plans to implement exclusive fullscreen mode, the God of War developer will be focusing on improving borderless fullscreen mode in the future. Unlike with past versions of DirectX and Windows, the improvements implemented into the DirectX 11 version that God of War runs upon means that Borderless Fullscreen fully supports VSync, NVIDIA G-Sync, etc. Additionally, we concluded that the upscaling we built into the game (TAA, NVIDIA DLSS, AMD FSR) provided higher-quality upscaling than what a monitor could give running at lower resolutions for performance reasons. God of War is now available on PC and PlayStation 4 worldwide.